| Name | Encoding |
|---|
| 4X Movie | Used in certain computer games. |
|---|
| 8088flex TMV |
|---|
| 8SVX exponential |
|---|
| 8SVX fibonacci |
|---|
| American Laser Games MM | Used in games like Mad Dog McCree. |
|---|
| AMV Video | Used in Chinese MP3 players. |
|---|
| Apple MJPEG-B |
|---|
| Apple QuickDraw | fourcc: qdrw |
|---|
| Asus v1 | fourcc: ASV1 |
|---|
| Asus v2 | fourcc: ASV2 |
|---|
| ATI VCR1 | fourcc: VCR1 |
|---|
| ATI VCR2 | fourcc: VCR2 |
|---|
| Auravision Aura |
|---|
| Auravision Aura 2 |
|---|
| Autodesk Animator Flic video |
|---|
| Autodesk RLE | fourcc: AASC |
|---|
| AVS (Audio Video Standard) video | Video encoding used by the Creature Shock game. |
|---|
| Beam Software VB |
|---|
| Bethesda VID video | Used in some games from Bethesda Softworks. |
|---|
| Brute Force & Ignorance | Used in the game Flash Traffic: City of Angels. |
|---|
| C93 video | Codec used in Cyberia game. |
|---|
| CamStudio | fourcc: CSCD |
|---|
| CD+G | Video codec for CD+G karaoke disks |
|---|
| Chinese AVS video | AVS1-P2, JiZhun profile |
|---|
| Delphine Software International CIN video | Codec used in Delphine Software International games. |
|---|
| Cinepak |
|---|
| Cirrus Logic AccuPak | fourcc: CLJR |
|---|
| Creative YUV (CYUV) |
|---|
| Dirac | supported through external libdirac/libschroedinger libraries |
|---|
| Deluxe Paint Animation |
|---|
| DNxHD | aka SMPTE VC3 |
|---|
| Duck TrueMotion 1.0 | fourcc: DUCK |
|---|
| Duck TrueMotion 2.0 | fourcc: TM20 |
|---|
| DV (Digital Video) |
|---|
| Feeble Files/ScummVM DXA | Codec originally used in Feeble Files game. |
|---|
| Electronic Arts CMV video | Used in NHL 95 game. |
|---|
| Electronic Arts Madcow video |
|---|
| Electronic Arts TGV video |
|---|
| Electronic Arts TGQ video |
|---|
| Electronic Arts TQI video |
|---|
| Escape 124 |
|---|
| FFmpeg video codec #1 | experimental lossless codec (fourcc: FFV1) |
|---|
| Flash Screen Video v1 | fourcc: FSV1 |
|---|
| Flash Video (FLV) | Sorenson H.263 used in Flash |
|---|
| Fraps |
|---|
| H.261 |
|---|
| H.263 / H.263-1996 |
|---|
| H.263+ / H.263-1998 / H.263 version 2 |
|---|
| H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 | encoding supported through external library libx264 |
|---|
H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) |
|---|
| HuffYUV |
|---|
| HuffYUV FFmpeg variant |
|---|
| IBM Ultimotion | fourcc: ULTI |
|---|
| id Cinematic video | Used in Quake II. |
|---|
| id RoQ video | Used in Quake III, Jedi Knight 2, other computer games. |
|---|
| Intel H.263 |
|---|
| Intel Indeo 2 |
|---|
| Intel Indeo 3 |
|---|
| Interplay C93 | Used in the game Cyberia from Interplay. |
|---|
| Interplay MVE video | Used in Interplay .MVE files. |
|---|
| Karl Morton's video codec | Codec used in Worms games. |
|---|
| LCL (LossLess Codec Library) MSZH |
|---|
| LCL (LossLess Codec Library) ZLIB |
|---|
| LOCO |
|---|
| lossless MJPEG |
|---|
| Microsoft RLE |
|---|
| Microsoft Video 1 |
|---|
| Mimic | Used in MSN Messenger Webcam streams. |
|---|
| Miro VideoXL | fourcc: VIXL |
|---|
| MJPEG (Motion JPEG) |
|---|
| Motion Pixels video |
|---|
| MPEG-1 video |
|---|
MPEG-1/2 video XvMC (X-Video Motion Compensation) |
|---|
MPEG-1/2 video (VDPAU acceleration) |
|---|
| MPEG-2 video |
|---|
| MPEG-4 part 2 |
|---|
| MPEG-4 part 2 Microsoft variant version 1 |
|---|
| MPEG-4 part 2 Microsoft variant version 2 |
|---|
| MPEG-4 part 2 Microsoft variant version 3 |
|---|
| Nintendo Gamecube THP video |
|---|
| NuppelVideo/RTjpeg | Video encoding used in NuppelVideo files. |
|---|
| On2 VP3 | still experimental |
|---|
| On2 VP5 | fourcc: VP50 |
|---|
| On2 VP6 | fourcc: VP60,VP61,VP62 |
|---|
| planar RGB | fourcc: 8BPS |
|---|
| Q-team QPEG | fourccs: QPEG, Q1.0, Q1.1 |
|---|
| QuickTime 8BPS video |
|---|
| QuickTime Animation (RLE) video | fourcc: 'rle ' |
|---|
| QuickTime Graphics (SMC) | fourcc: 'smc ' |
|---|
| QuickTime video (RPZA) | fourcc: rpza |
|---|
| R210 Quicktime Uncompressed RGB 10-bit |
|---|
| Raw Video |
|---|
| RealVideo 1.0 |
|---|
| RealVideo 2.0 |
|---|
| RealVideo 3.0 | still far from ideal |
|---|
| RealVideo 4.0 |
|---|
| Renderware TXD (TeXture Dictionary) | Texture dictionaries used by the Renderware Engine. |
|---|
| RL2 video | used in some games by Entertainment Software Partners |
|---|
| Sierra VMD video | Used in Sierra VMD files. |
|---|
| Smacker video | Video encoding used in Smacker. |
|---|
| SMPTE VC-1 |
|---|
| Snow | experimental wavelet codec (fourcc: SNOW) |
|---|
| Sony PlayStation MDEC (Motion DECoder) |
|---|
| Sorenson Vector Quantizer 1 | fourcc: SVQ1 |
|---|
| Sorenson Vector Quantizer 3 | fourcc: SVQ3 |
|---|
| Sunplus JPEG (SP5X) | fourcc: SP5X |
|---|
| TechSmith Screen Capture Codec | fourcc: TSCC |
|---|
| Theora | encoding supported through external library libtheora |
|---|
| Tiertex Limited SEQ video | Codec used in DOS CD-ROM FlashBack game. |
|---|
| V210 Quicktime Uncompressed 4:2:2 10-bit |
|---|
| VMware Screen Codec / VMware Video | Codec used in videos captured by VMware. |
|---|
Westwood Studios VQA (Vector Quantized Animation) video |
|---|
| Windows Media Video 7 |
|---|
| Windows Media Video 8 |
|---|
| Windows Media Video 9 | not completely working |
|---|
| Wing Commander III / Xan | Used in Wing Commander III .MVE files. |
|---|
| Winnov WNV1 |
|---|
| WMV7 |
|---|
| YAMAHA SMAF |
|---|
| ZLIB | part of LCL, encoder experimental |
|---|
| Zip Motion Blocks Video | Encoder works only in PAL8. |
|---|
| Name | Encoding |
|---|
| 8SVX audio |
|---|
| AAC | encoding supported through external library libfaac |
|---|
| AC-3 |
|---|
| ADPCM 4X Movie |
|---|
| ADPCM CDROM XA |
|---|
| ADPCM Creative Technology | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
|---|
| ADPCM Electronic Arts | Used in various EA titles. |
|---|
| ADPCM Electronic Arts Maxis CDROM XS | Used in Sim City 3000. |
|---|
| ADPCM Electronic Arts R1 |
|---|
| ADPCM Electronic Arts R2 |
|---|
| ADPCM Electronic Arts R3 |
|---|
| ADPCM Electronic Arts XAS |
|---|
| ADPCM G.726 |
|---|
| ADPCM IMA AMV | Used in AMV files |
|---|
| ADPCM IMA Electronic Arts EACS |
|---|
| ADPCM IMA Electronic Arts SEAD |
|---|
| ADPCM IMA Funcom |
|---|
| ADPCM IMA QuickTime |
|---|
| ADPCM IMA Loki SDL MJPEG |
|---|
| ADPCM IMA WAV |
|---|
| ADPCM IMA Westwood |
|---|
| ADPCM ISS IMA | Used in FunCom games. |
|---|
| ADPCM IMA Duck DK3 | Used in some Sega Saturn console games. |
|---|
| ADPCM IMA Duck DK4 | Used in some Sega Saturn console games. |
|---|
| ADPCM Microsoft |
|---|
| ADPCM MS IMA |
|---|
| ADPCM Nintendo Gamecube THP |
|---|
| ADPCM QT IMA |
|---|
| ADPCM SEGA CRI ADX | Used in Sega Dreamcast games. |
|---|
| ADPCM Shockwave Flash |
|---|
| ADPCM SMJPEG IMA | Used in certain Loki game ports. |
|---|
| ADPCM Sound Blaster Pro 2-bit |
|---|
| ADPCM Sound Blaster Pro 2.6-bit |
|---|
| ADPCM Sound Blaster Pro 4-bit |
|---|
| ADPCM Westwood Studios IMA | Used in Westwood Studios games like Command and Conquer. |
|---|
| ADPCM Yamaha |
|---|
| AMR-NB | supported through external library libopencore-amrnb |
|---|
| AMR-WB | decoding supported through external library libopencore-amrwb |
|---|
| Apple lossless audio | QuickTime fourcc 'alac' |
|---|
| Atrac 1 |
|---|
| Atrac 3 |
|---|
| Delphine Software International CIN audio | Codec used in Delphine Software International games. |
|---|
| COOK | All versions except 5.1 are supported. |
|---|
| DCA (DTS Coherent Acoustics) |
|---|
| DPCM id RoQ | Used in Quake III, Jedi Knight 2, other computer games. |
|---|
| DPCM Interplay | Used in various Interplay computer games. |
|---|
| DPCM Sierra Online | Used in Sierra Online game audio files. |
|---|
| DPCM Sol |
|---|
| DPCM Xan | Used in Origin's Wing Commander IV AVI files. |
|---|
| DSP Group TrueSpeech |
|---|
| DV audio |
|---|
| Enhanced AC-3 |
|---|
| FLAC (Free Lossless Audio Codec) |
|---|
| G.729 |
|---|
| GSM | supported through external library libgsm |
|---|
| GSM Microsoft variant | supported through external library libgsm |
|---|
| IMC (Intel Music Coder) |
|---|
| MACE (Macintosh Audio Compression/Expansion) 3:1 |
|---|
| MACE (Macintosh Audio Compression/Expansion) 6:1 |
|---|
| MLP (Meridian Lossless Packing) | Used in DVD-Audio discs. |
|---|
| Monkey's Audio | Only versions 3.97-3.99 are supported. |
|---|
| MP1 (MPEG audio layer 1) |
|---|
| MP2 (MPEG audio layer 2) |
|---|
| MP3 (MPEG audio layer 3) | encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
|---|
| MPEG-4 Audio Lossless Coding (ALS) |
|---|
| Musepack SV7 |
|---|
| Musepack SV8 |
|---|
| Nellymoser Asao |
|---|
| PCM A-law |
|---|
| PCM mu-law |
|---|
| PCM 16-bit little-endian planar |
|---|
| PCM 32-bit floating point big-endian |
|---|
| PCM 32-bit floating point little-endian |
|---|
| PCM 64-bit floating point big-endian |
|---|
| PCM 64-bit floating point little-endian |
|---|
| PCM D-Cinema audio signed 24-bit |
|---|
| PCM signed 8-bit |
|---|
| PCM signed 16-bit big-endian |
|---|
| PCM signed 16-bit little-endian |
|---|
| PCM signed 24-bit big-endian |
|---|
| PCM signed 24-bit little-endian |
|---|
| PCM signed 32-bit big-endian |
|---|
| PCM signed 32-bit little-endian |
|---|
| PCM signed 16/20/24-bit big-endian in MPEG-TS |
|---|
| PCM unsigned 8-bit |
|---|
| PCM unsigned 16-bit big-endian |
|---|
| PCM unsigned 16-bit little-endian |
|---|
| PCM unsigned 24-bit big-endian |
|---|
| PCM unsigned 24-bit little-endian |
|---|
| PCM unsigned 32-bit big-endian |
|---|
| PCM unsigned 32-bit little-endian |
|---|
| PCM Zork |
|---|
| QCELP / PureVoice |
|---|
| QDesign Music Codec 2 | There are still some distortions. |
|---|
| RealAudio 1.0 (14.4K) | Real 14400 bit/s codec |
|---|
| RealAudio 2.0 (28.8K) | Real 28800 bit/s codec |
|---|
| RealAudio 3.0 (dnet) | Real low bitrate AC-3 codec |
|---|
| RealAudio SIPR / ACELP.NET |
|---|
| Shorten |
|---|
| Sierra VMD audio | Used in Sierra VMD files. |
|---|
| Smacker audio |
|---|
| Sonic | experimental codec |
|---|
| Sonic lossless | experimental codec |
|---|
| Speex | supported through external library libspeex |
|---|
| True Audio (TTA) |
|---|
| TrueHD | Used in HD-DVD and Blu-Ray discs. |
|---|
| TwinVQ (VQF flavor) |
|---|
| Vorbis A native but very primitive encoder exists. |
|---|
| WavPack |
|---|
| Westwood Audio (SND1) |
|---|
| Windows Media Audio 1 |
|---|
| Windows Media Audio 2 |
|---|
| Windows Media Audio Pro |
|---|